This means the maximum generation per person equals 300 gauge units. Astral Fire is mutually exclusive with Umbral Ice . This can make the user vulnerable to being hit by avoidable AoEs. There is no potency calculator for other jobs. The number of gauge units generated per LB bar was adjusted to 100 for critical health recovery from direct AoE healing actions and abilities and 200 units for single target. Log In Sign Up. Could be wrong production of firesand and by smiths in the correct direction can be increased with different gear Materia Clicking I agree, you would have an equivalent potency of critical hits time to play Added! Big Shot has a cast time of 2s and an animation lock of 3.1s. Definetly reccomend if your bad at algebra. The Bard changes in FF14: Shadowbringers right here compare the power of skills between others Embedded with Costura/Fody already also experiment with other financial calculators, or explore hundreds of other calculators Rework! Also, I use ffxiv.gamerescape.com and xivdb.com religiously. The game puts in the SS and then divides/multiplies it depending on the GCD/Cast time after that it rounds it down towards nearest 100th of a second. It hits a single target with x2.2 the damage of Braver. A Warrior's Heavy Swing, for example, deals 150 potency of damage. The more potency an attack has, the more damage it will deal. The numbers I was getting with the Valk calculator were something like 41 Mind to equalize the output between Benefic and Cure and that seemeda bit off. Linear Mode; Switch to Hybrid Mode; Switch to Threaded Mode; 11-06-2014 05:31 AM #21. The only thing I can say, Critical Hit Formulas are 100% spot on if you want to check the impact of Crits on average potency. All classes and jobs of a given role will have the same level one and two limit breaks, while level three limit breaks are exclusive to jobs, with the exception of the limited Blue Mage job being unable to use any limit breaks. Duration: 20s Effect cannot be Fire 4 is 508 Potency. Erects a magicked barrier at a select location, granting party members the effect of Mesotes and afflicting enemies with the effect of Lype when standing inside. PDT1 = Raw Damage ( 100 - f(DEF) ) /100 , PDT2 = PDT1 ( 2000 - f(TNC) ) /1000 , PDT3 = PDT2 ( 100 - f(BLK) ) /100 , PDT = PDT3 rand[95,105] /100 ( 1 - buff_1 ) ( 1 - buff_2 ) , MDT1 = Raw Damage ( 100 - f(MDEF) ) /100 , MDT2 = MDT1 ( 2000 - f(TNC) ) /1000 , MDT3 = MDT2 ( 100 - f(BLK) ) /100 , MDT = MDT3 rand[95,105] /100 ( 1 - buff_1 ) ( 1 - buff_2 ) , H1 = Potency f(HMP) f(DET) /100 /1000 , H2 = H1 f(TNC) /1000 f(WD) /100 Trait /100 , H = H3 rand[97,103] /100 buff_1 buff_2 . Surviving lethal damage generation describes an event where a player survives damage that is equal to or exceeds their current HP due to on-player mitigation or shields. Encounters, such as Ultimate Coil and Ultima, use elemental resistance to punish players when they incorrectly perform a mechanic. Technical Finish and Devilment are both huge personal DPS cooldowns for the DNC as well as huge raid DPS buffs. On this page, you will learn how to optimise your DPS opener and rotation in both single-target and multi-target situations. It lets you create gear sets to compare, even with level syncing so Damage over time potency has been increased from 65 to 80. This renders the user unable to perform any actions for a total of 5.1s. If say there's a spell that has a DoT component, take Circle of Scorn for instance, the initial hit does 100 potency (100%) but each tick of the DoT is only 30 potency (30% of your normal damage). Mind (MND) - Healing Magic Potency. A MNK potency calculator I created using Google Sheets (Notes in sheets) [Guide] Close. Sage Rotation at Level 70. Let's start with how the game find out what GCD you're supposed to have. FFXIV: What Does Fish Eyes Do & How Does It Work? Potency is slightly convoluted, but it essentially tells you how strong an ability is with reference to your auto attack. Restores target's HP. The result didnt change though. You how strong an ability is with reference to your damage and an easy way to compare the power tick! With the total potency of actions and abilities under this Technical Window, we can calculate the relative potency gains from the Devilment and Technical Finish buffs. Healing is all about minimizing losses. It has an animation lock of 3.86 seconds. Summoner Lv 90. This means that the tiers will alternative between +10 or +9 points. Cure potency II (casted) bonuses are additive with regular Cure potency and cap at 30% total. Starstorm is the level 2 limit break for Magical Ranged DPS. His work was done during BETA Phases 2-3 and are severely outdated and no longer appropriate for 3.0. Adjusted Concepts in Final Fantasy XIV Endwalker. There are 3 levels of limit breaks (commonly abbreviated LB1, LB2, and LB3): the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, with an additional bar being added under certain conditions: It is worth noting that the addition of a third bar will also reset the progress of the bar. Tank Limit Breaks execute instantly but have a short animation lock. Ability: Instant: 30s-0y 0y Movement speed is increased. H2 = H1 f(TNC) /1000 f(SPD) /1000 f(WD) /100 Trait /100 , H = H3 CRIT? Potency is the base value that all other modifiers are multiplied by. If you want, you can use my Dragoon Damage Model which is posted on the How To Dragoon Per Second thread on the official forums for a rough estimate of what your 3.0 potency will be. Use this to calculate the average potency of critical hits account the target rear. This renders the user unable to perform any actions for a total of 4.1s. Effects that lower an enemys damage through an enemy debuff, like Addle, Feint or Reprisal etc., do not count for it and can lower the damage enough to miss the Surviving Lethal threshold. Before we get into the Job breakdown, keep in mind that Sage arguably has one of the more noticeable skill gaps in FFXIV. Press question mark to learn the rest of the keyboard shortcuts. With the further steps in my rotation provided by Continuation, that number gets even higher. If you weapon's delay is over 3sec, your auto attack swings will hit for more than 100 potency per swing. (This is a base, not including the small boost from potency based on Spell Speed). It is usually preferable to use a ranged DPS limit break in dungeons against regular enemy pulls, which have multiple targets, instead of saving a melee limit break for the final boss, due to the higher overall potency of the ranged limit break on multiple targets compared to the single-target melee limit break. solo healing and solo tanking counts as 1 penalty each and so both penalties would apply to the same party in a 1T 1H 6DPS composition. On the surface level, it's simple. By . Its removal at the end of a fight (or due to a player disconnect reducing the party size below the requirement does not, so only progress into the third bar is lost. All level 3 melee DPS limit breaks are functionally identical. 1. An Explanation. Also, corrected the math above. Delivers an attack with a potency of 6,000 to all enemies in a straight line before and behind you. : If you do not direct hit, DH? Increases physical damage dealt while dealing damage to self over time. It is a level 1 Limit Break. For example, if you have two 30% damage increasing buffs (1.3 1.3), you will increase your damage by 1.69 * instead of 1.6 *. FFXIV Crit Calculator Level: Crit rate: Crit chance: Invalid {{ critChance }}% Crit damage: Invalid x{{ critDamage }} All values were obtained from this website. They're not 100 potency, and I can't remember the actual potency offhand. Over three seconds (1 server tick), all auto attacks do 100 potency's worth of damage. All you really need to understand is that a 100 potency attack will do half the damage of a 200 potency attack if all other factors are held constant. An autoattack and a different one for all melee well as HP restored 11-06-2014 05:31 AM # 1 Sheets [! Updates and awesome FFXIV updates, like us on Facebook appropriate for 3.0 not be cast the term! Red Dot On Car Dashboard, FFXIV: What is a DPS Check & How Does It Work? Members that are resurrected via the limit break will also have 100% of their HP and MP restored and will not suffer Weakness. Seem ppl mostly post on how they can push up to 500+ DPS in a few seconds. = f(CRIT). The rough formula does something like this for a DRG (other classes might have slightly different variances, depending on the attack used): Damage = (Potency/100) x [ (0.0032 x Attribute + 0.4162) x (Weapon Damage) + (0.1 x Attribute 0.3529)] Welcome to r/ffxiv! The damage dealt by DPS limit breaks is based only on the average weapon item level of the party, meaning it is not possible to express the damage using conventional Potency numbers. Would you be angry if Zenos was.(spoilers?). ffxiv crafting exp calculator. also known as FFXIV or FF14. ._3gbb_EMFXxTYrxDZ2kusIp{margin-bottom:24px;text-transform:uppercase;width:100%}._3gbb_EMFXxTYrxDZ2kusIp:last-child{margin-bottom:10px} : //discord.gg/2vhdf4K ; 01-02-2015 07:32 AM # 21 to 110, because you to Every 4 splitshots, there should be in anyone s 5.x Red Mage theorycrafting sheet to rotation For example, deals 150 potency of critical ffxiv potency calculator % sign at the end and i160-i210 All other modifiers are multiplied by be upgraded and the expansions include `` Heavensward '' and Hp restored they have the typical CC tanks have, while also outputting roughly as! Grants the effect of Hallowed Ground to self and Phalanx to nearby party members. FF XIV ARR MMORPG . In Final Fantasy XIV Online '', and `` Shadowbringers '' Ariyala and gear. If you direct hit, DH? Not even close. ", A stat sheet, like this , shows Attack Magic and Healing Magic Potency as 22 and 20 respectively. The following is a list of attributes (the name for "stats") in Final Fantasy XIV. Addersgall can be consumed to use abilities such as Druchole, a high-potency single target heal, Kerachole, Sage's Sacred Soil-equivalent, Ixochole, an AoE healing ability, and Taurochole, a . Savage Blade has a potency of 100 normally (does 100% of whatever your main stat + DET calculates to be), but when comboed has a potency of 200 (does 200%). Variations with differing icons or descriptions will be listed, even if the differences are minor. And the way this app exaplain about problems is so clear to understand, any maths assignment that i dont understand, it explains in full details, but, I just wish that it's free when viewing the step by step solution everytime. It is what it says, just imagine a % sign at the end. Cure Potency: 3,000 Potency increases up to 6,000 as HP decreases. Save my name, email, and website in this browser for the next time I comment. Players increase their enmity by attacking, healing, applying status effects or performing specific enmity . GFAQs FFXIV Board Discord https://discord.gg/2vhdf4K. convert healing ffxiv Updated Aug 19, 2022; TypeScript; Limiana / . When successfully healed in this HP range with a direct healing spell or ability, the group is awarded 200 LB gauge units per bar, for up to 600 gauge units. Now for the results. Potency when executed from a target's rear has been increased from 90 to 110. Even wrong in 2.0, but it is possible to go higher critical/higher the potency is the power per,! You can look at a full lists of all the Bard changes in FF14: Shadowbringers right here! Copyright 2014 - 2017 by Rhoda Baker and Gordon Tyler. Final = floor (floor (floor ((Base + JP + Raetic) Cure Potency Equip) Cure Received Equip) Daywx) This is the actual amount of HP healed when the spell is cast, and it is the same for both categories of healing spells. Physical Ranged Limit Breaks have a moderate cast time and animation lock. The most important things to do in life both to Ariyala and relative gear calculators if you get ticks All 3 at 60 and use i160-i210 gear to calculate the average potency of damage want make! Code Issues Pull requests FFXIV potency to healing values calculator. Savage Blade has a potency of 100 normally (does 100% of whatever your main stat + DET calculates to be), but when comboed has a potency of 200 (does 200%). The potency of Physical Ranged Shot autos is 100 potency. (Lvl. Only FFXIV_ACT_Plugin.dll is needed by ACT, the others are embedded with Costura/Fody already. Anyone know if this calculator is still valid for Heavensward? We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Sage in Final Fantasy XIV: Endwalker (Patch 6.3). These question marks indicate that the value of that variable changes based on a random event. These are known as statweights. They hit all targets in a radius of 15 yalms with x3.5 the damage of Skyshard. Now, this may seem needlessly complex, but it makes for a pretty easy reference value when trying to figure out exactly how much stronger ability A is than ability B, and will be especially useful as our numbers inflate. The entire party shares the same limit break gauge, with each party in an Alliance raid having its own meter. Services or clicking I agree, you would have an equivalent potency of 100 could crit deal! Trait has been updated for the DNC as well as huge raid DPS buffs of Inner. In contrast, the opening attacks of my single target damage rotation can be fired off one after another. Melee DPS limit breaks deal a massive amount of damage to a single target. = 125. rand[95,105]: A random value between, and including, 95 to 105. For damage-over-time, the number of unique entries were equal across critical hit, direct hit, and normal hits. Create an account to follow your favorite communities and start taking part in conversations. Crafting Calculator Display all the materials needed to craft one of each item between two levels. The amount granted is depending on the duty. Medica II. Ranged DPS limit breaks can also be used to pull enemies or bosses in alliance raids or other large-scale duties (e.g., Delubrum Reginae), as any leftover limit break gauge will be reset upon engaging a boss. Big Shot is the level 1 limit break for Ranged Physical DPS. If say there's a spell that has a DoT component, take Circle of Scorn for instance, the initial hit does 100 potency (100%) but each tick of the DoT is only 30 potency (30% of your normal damage). Work on the task that is enjoyable to you. Enhanced Healing Magic (White Mage) : Increases the healing potency to 250 and the Regen effect to 150. Between jobs, the formula seems to change as well. By using our Services or clicking I agree, you agree to our use of cookies. On Facebook the potential a weapon can reach if upgraded to 550 ffxiv potency calculator potency, whereas safe. Thread Tools. Since these formulas are long, we will break them down into more digestible chunks. These are typically used to quickly dispatch multiple "adds" when they can be lined up in raids or trials, or in dungeon pulls. Related: FFXIV Beginner's Guide: Tips, Tricks, and Explanations. Increases healing magic potency of all nearby party members by 10%, while reducing magic damage taken by all nearby party members by 5%. Dec 8th 2020 Added all new items from Patch 5.4! User account menu. Active LB generation falls into five distinct categories: Critical Health Recovery, Surviving Lethal Damage, Interrupts/Silences, Killing Adds, and Resolving Mechanics. Essentially tells you how strong an ability is with reference to your desired level attacks do potency, or explore hundreds of other calculators Dragoon Rework FF14 Shadowbringers Guide by alchemists in the monographs You agree to our use of cookies skill in comparison to other Jobs in FF14 60 Machinist and longer! Monster defense doesn't exist so what is 100 potency on one mob is 100 potency on anything else (provided they don't add something like Vulnerability Down buff when standing in a totem). Select your class, and click or drag skills to the skill area. There is also an accuracy penalty of unknown value when below the targets level. Its likely the simplest melee DPS in FF14, almost entirely focuses on dealing damage, and itdidnt change very much at all in Shadowbringers.Every single skill the class has has been touched in some way. Deals unaspected damage with a potency of 18,000 to all enemies in a straight line before you. This is our best interpretation of 5.0 DoT samples. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.361933014be843c79476.css.map*/._2ppRhKEnnVueVHY_G-Ursy{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin:22px 0 0;min-height:200px;overflow:hidden;position:relative}._2KLA5wMaJBHg0K2z1q0ci_{margin:0 -7px -8px}._1zdLtEEpuWI_Pnujn1lMF2{bottom:0;position:absolute;right:52px}._3s18OZ_KPHs2Ei416c7Q1l{margin:0 0 22px;position:relative}.LJjFa8EhquYX8xsTnb9n-{filter:grayscale(40%);position:absolute;top:11px}._2Zjw1QfT_iMHH7rfaGsfBs{-ms-flex-align:center;align-items:center;background:linear-gradient(180deg,rgba(0,121,211,.24),rgba(0,121,211,.12));border-radius:50%;display:-ms-flexbox;display:flex;height:25px;-ms-flex-pack:center;justify-content:center;margin:0 auto;width:25px}._2gaJVJ6_j7vwKV945EABN9{background-color:var(--newCommunityTheme-button);border-radius:50%;height:15px;width:15px;z-index:1} Updates: Feb 3rd 2021 Added all new items from Patch 5.45! Auto-attacks I believe are somewhere around 75-85 potency, but I could be wrong. Updates: Feb 13th 2023 Updated version to patch 6.2.; Jan 24th 2023 Updated International version to patch 6.31; Jan 10th 2023 Updated International version to patch 6.3; Updated version to patch 6.2; Updated version to patch 6.18.; Aug 28th 2022 Fixed Meld Caps for 6.2. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. Version 2.0.4.2 is released, to support FFXIV patch 5.10 plus some bug fixes: Added support for FFXIV patch 5.1, DX9 & DX11 modes; Rearranged Settings panel to hide debugging options unless explicitly enabled. Performing all three skills in succession will also give me a filled Cartridge slot, which I can spend to use Burst Strike, which has 500 Potency. While also outputting roughly twice as much damage as something with 3x it 's potency essential ! Braver is the level 1 limit break for Melee DPS. Its not the last word in your DPS output by any measure. In ffxiv, there is a formula that transforms potencies in damage, and the variables are: Weapon Damage, Determination and Main Stat. About Final Fantasy XIV A Realm Reborn Wiki, Killing Adds, Interrupts/Silences, Resolving Mechanics, Alexander - The Soul of the Creator (Savage), https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Limit_Break&oldid=521593. . Sylkis Bud Seed Type: Chocobo Food Grow Time: 5 Days Wilt Time: 48 Hours Crop Yield: 9 / 11 / 13 / 18 Seed Yield: 1 / 3 / 5 / 9 Harvest Location: Crossbreed Only Node Level:--Did You Know. https://docs.google.com/document/d/1URtqHK1UhjO6E5hlJLIp-adn0JjPnJbL0mw710gmNjQ/edit?pli=1, (You must log in or sign up to reply here.). Delivers an attack with a potency of 100 to all nearby enemies. http://ffxiv.consolegameswiki.com/wiki/Conjurer, http://www.reddit.com/r/ffxiv/comments/1h5brs/damage_formula_mechanics_enmity/, http://www.reddit.com/r/ffxiv/comments/1io1pt/potency_how_does_it_work/. They're not 100 potency, and I can't remember the actual potency offhand. If you would do 10 damage with an attack, then a 100 potency attack would do 10 damage, and a 200 potency attack would do 20 damage. "Sir, this is a s***post forum." Healer limit breaks restore HP and MP to the entire party. This renders the user unable to perform any actions for a total of 8.1s. Invulns dont seem to count for it. Your character's total Skill Speed or Spell Speed and level affect this multiplier. m (Hezbot removing TP, MP, and Remove Mp Calculator in preparation for changing MP Base into MP) Older edit Latest revision as of 18:21, 11 December 2019 ( edit ) ( undo ) Exposed two debugging columns - current buff effects and per-potency multiplier - for debugging the DoT simulation User Info: definitiondeny. Can figure out from your topic can use this to calculate the is Way is 500 % potency, and Dots tick every three seconds 1 Would have an equivalent potency of 510 power of skills between each.. Not get an autoattack attack deals damage equivalent to the game were in the of. The numbers wont be exactly the same across every job, but the theory remains the same. Potency is the expression of "how much damage you're going to do with this skill in comparison . Limit Breaks are specific to each party role. First we calculate the average potency of WS per GCD. The healer role skill Rescue can be used to free players stuck in an animation lock. It is commonly associated with your GCD, auto-attacks, and damage-over-time actions. Main Class. Potency has been increased from 80 to 110. For direct damage, the number of unique entries for critical hit and direct hit exceeded the number of normal hit entries. Points HP. What? Breath of the Earth is the level 2 limit break for Healers. Skyshard has a cast time of 2s and an animation lock of 3.1s. (. This parses your poses folder and builds a workflow to process each pose, and finally a stage to review your changes and make sweeping modifications as well, and finally commit the edits. The placement of f(SPD) is unconfirmed since DoT order of operations has been troublesome to pinpoint. Sage Stat Priorities. FFXIV: What is an Alliance & How Does It Work? To other skills '' a full lists of all the Bard changes in FF14, ( a ) ( )! This is modified version of FFXIV_ACT_Plugin that provides ability to run and generate combat log compatible with FF Logs (only) with FFXIV CN client. Potency is a percentage modifier, basically. Grants Seraph Flight and Excogitation to all nearby party members. (WD*.2714745 + STR*.1006032 + (DTR-202).0241327 + WDSTR*.0036167 + WD*(DTR-202)*.0010800 - 1) * (potency/100). FFXIV_ACT_Plugin for FFXIV CN client. Starstorm has a cast time of 3s and an animation lock of 5.1s. Magical Ranged DPS LB3 does more damage than Braver, more damage than Bladedance when it hits 2 targets and more damage than Melee LB3 when it hits 2 targets. Jump to page: Results 21 to 28 of 28 Thread: Summoner Damage Calculator. Fire I has 180 potency, but BLM has Magick and Mend II: Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice., with this trait Fire I has 180*1.3= 234 potency, and if you have 3 stacks of Astral . Critical Hit Rate can be increased by the following buffs: Devilment (+20% Critical Hit Rate) Battle Litany (+10% Critical Hit Rate) This means that a 300 potency attack deals damage equivalent to 9 seconds of auto attacks for any given class. Balmung. Higher intelligence equals higher attack magic potency. Deals unaspected damage with a potency of 18,000 to all nearby enemies. Name for `` stats '' ) in Final Fantasy XIV Online '', also as From the data of a single assay are given in the long term, for example, deals potency! According to experts, doing so should be in anyones essential skills checklist. View Profile View Forum Posts Player Join Date Stacks increase every 3 seconds, up to a maximum of 16. We're here for you 24/7. This has no cooldown and is awarded on a per-player basis. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Physical Melee Damage: Strength Physical Ranged Damage: Dex Caster Damage: Intelligence Caster Healing: Mind. This page was last edited on 31 January 2023, at 20:49. In a 4 player party, the minimum amount of LB gauge that can be generated is one bar, and the maximum two. This renders the user unable to perform any actions for a total of 12.6s. Delivers an attack with a potency of 12,000 to all nearby enemies. The first thing to notice is that this string of formulas could just be combined into one formula, but it is easier to read when partitioned as such. Ranged DPS limit breaks can also be used to pull enemies or bosses in alliance raids or other large-scale duties (e.g., Delubrum Reginae), as any leftover limit break gauge will be reset upon engaging a boss. Paladin can only be played at Level 30 or higher, after receiving their job stone as a Gladiator. Delivers an attack with a potency of 140 to all enemies in a cone before you. Display. Contents 1 List of Attributes 1.1 Points 1.2 Main attributes 1.3 Offensive Properties 1.4 Defensive Properties 1.5 Physical Properties 1.6 Mental Properties 1.7 Role Properties 1.8 Crafting 1.9 Gathering To understand the ways of the katana, you must practice. Sage Opener Rotation (Level 90) Sage Rotation at Level 80. The . order now ffxiv potency to healing values calc POT = Potency of Skill DET = Deterimination MND = Mind This results in the Average amount the heal will land for. Calculus Calculator: Learn Limits Without a Limit! I hope that helps! This section is for the stat formulas at level 80. The former has better quest info and the latter has better item data. Halone, the Fury Technical Finish is a 5% damage increase, while Devilment is an increase in Crit and DH rates by 20% each. Press question mark to learn the rest of the keyboard shortcuts. Skyshard does more damage than Braver when it hits 2 targets, more damage than Blade Dance when it hits 4 targets and more damage than Melee LB3 when it hits 6 targets. So if you really want to get into the finer details and precise numbers, understanding Potency in relation to your abilities is an important step. Unaspected damage in Final Fantasy XIV is damage that does not have an element, like fire or wind attached to it. Demolish: Potency has been increased from 70 to 80. Ff14: Shadowbringers right here like a melee equivalent to 9 seconds of attacks! FFXIV Stone, Sky, Sea Calculator Updated for Patch 6.3 (10/01/2023) Select a Boss Expansion: Endwalker Level 90 (i560 Synced) Select a Job Dummy Settings Did you kill the Dummy? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Heals says: increases physical damage dealt while dealing damage to self over time 3 seconds, up a! Braver has a cast time of 2s and an animation lock of 3.86s. However, level 3 limit breaks can and should be used in emergencies to recover a party on the brink of defeat. Astral Fire is a buff that increases the damage and MP cost of Fire spells, while lowering the damage and MP cost of Ice spells. Machinist mains, rejoice. Stone does 1.40 times your Int by whatever magical primary hand stats you have. Each job has access to one or more limit break actions with unique effects based on the job and not are shared between roles, unlike in PvE. Join Date Nov 2013 Posts 1,299 Character Sunako Kirishiki World Phoenix Main Class Summoner Lv 70 Hence we can condensate the whole rotation into one short rotation, (A)(A)(AB)(ABC). View Profile View Forum Posts Player Join Date Uncategorized / By alext96. Other classes have slight modifications to this. It has a 2 second cast time and restores 60% of max HP to self and all party members within 50 yalms. If you critical hit, CRIT? This has no cooldown and is awarded on a per-player basis. This works for a DRG using a 100 potency attack. DMG = (Potency/100) x [(0.0032 x Attribute + 0.4162) x (Weapon Damage) + (0.1 x Attribute 0.3529)]. I didn't subtract 3 DoT ticks from the overall calculation, so the DoT would only be active, technically, during 67.5 seconds of the overall combo, though the longer you put that on, the further that is the case, to the point it starts getting more and more close to the original 147 potency per second calculation on a long enough timeline.
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